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- Card Number / Rarity:
- 96 / Ultra Rare
- Card Type / HP / Stage:
- Psychic / 140 / Level Up
- Card Text:
- Ectoplasm - If Dusknoir is your Active Pokemon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir Lv.X and put Dusknoir Lv.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir Lv.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokemon between turns. If another Stadium card comes into play or Dusknoir Lv.X is discarded by the effect of any attacks, Poke-Powers, Poke-Bodies, Trainer, or Supporter cards, return Dusknoir Lv.X to your hand. (Poke-POWER)
- Weakness / Resistance / Retreat Cost:
- Dx2 / C-20 / 3