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- Card Number / Rarity:
- 1 / Holo Rare
- Card Type / HP / Stage:
- Psychic / 120 / Stage 2
- Card Text:
- Shadow Command - Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. (Poke-POWER)
- Attack 1:
- [1P] Damage Even - Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokemon.
- Attack 2:
- [1PP] Night Spin (50) Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokemon that has 2 or less Energy attached to it during your opponent's next turn.
- Weakness / Resistance / Retreat Cost:
- D+30 / C-20 / 3