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- Card Number / Rarity:
- 106 / Secret Rare
- Card Type / HP / Stage:
- Grass / 50 / Basic
- Attack 1:
- [W] Healing Water
If you have any Benched Pokemon, choose 1 of them and remove a number of damage counters from that Pokemon equal to the number of Water Energy attached to this Pokemon.
- Attack 2:
- [GP] Miracle Leaf (10)
Flip a number of coins equal to the number of Energy attached to the Defending Pokemon. If you get 1 or more heads, the Defending Pokemon is now Asleep, Confused, or Poisoned (your choice).
- Weakness / Resistance / Retreat Cost:
- R / None / 1