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- Card Number / Rarity:
- 6 / Holo Rare
- Card Type / HP / Stage:
- Psychic / 70 / Stage 2
- Card Text:
- Pokemon Power : Deep Sleep
Each Pokemon that is Asleep at the end of each turn flips 2 coins instead of 1. If both coins are heads, that Pokemon is no longer Asleep. This power stops working if this Pokemon is Asleep, Confused or Paralyzed.
- Attack 1:
- [PPP] Pull In (30)
The Defending Pokemon is now Asleep. If you wish, before damage is done, you may choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon.
- Weakness / Resistance / Retreat Cost:
- None / F / 2