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- Card Number / Rarity:
- 6 / Holo Rare
- Card Type / HP / Stage:
- Metal Psychic / 100 / Stage 2
- Card Text:
- Poke-POWEREnergy Jump
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Gardevoir is affected by a Special Condition.
- Attack 1:
- [1M] Psychic Rage
Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Gardevoir to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
- Attack 2:
- [2P] Black Magic (10+)
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokemon.
- Weakness / Resistance / Retreat Cost:
- P / None / 2